
local S = mobs.intllib
local hairball = minetest.settings:get("mobs_hairball")

-- Kitten by Jordach / BFD

mobs:register_mob("mobs_animal:kitten", {
stepheight = 0.6,
   type = "animal",
   specific_attack = {"mobs_animal:rat"},
   damage = 1,
   damage_chance = 25,
   attack_type = "dogfight",
   attack_animals = true, -- so it can attack rat
   attack_players = false,
   reach = 1,
   passive = false,
   hp_min = 5,
   hp_max = 10,
   armor = 200,
   collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
   visual = "mesh",
   visual_size = {x = 0.5, y = 0.5},
   mesh = "mobs_kitten.b3d",
   textures = {
      {"mobs_kitten_striped.png"},
      {"mobs_kitten_splotchy.png"},
      {"mobs_kitten_ginger.png"},
      {"mobs_kitten_sandy.png"},
   },
   makes_footstep_sound = false,
   sounds = {
      random = "mobs_kitten",
   },
   walk_velocity = 0.6,
   walk_chance = 15,
   run_velocity = 2,
   runaway = true,
   jump = false,
   drops = {
      {name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
      {name = "farming:string", chance = 1, min = 1, max = 1},
   },
   water_damage = 1,
   lava_damage = 5,
   fear_height = 3,
   animation = {
      speed_normal = 42,
      stand_start = 97,
      stand_end = 192,
      walk_start = 0,
      walk_end = 96,
      stoodup_start = 0,
      stoodup_end = 0,
   },
   follow = {"mobs_animal:rat", "fishing:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
   view_range = 8,
   specific_attack = {'fantasy_mobs:gnome'},

   on_rightclick = function(self, clicker)

      if mobs:feed_tame(self, clicker, 4, true, true) then return end
      if mobs:protect(self, clicker) then return end
      if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end

      -- by right-clicking owner can switch between staying and walking
      if self.owner and self.owner == clicker:get_player_name() then

         if self.order ~= "stand" then
            self.order = "stand"
            self.state = "stand"
            self.object:set_velocity({x = 0, y = 0, z = 0})
            mobs:set_animation(self, "stand")
         else
            self.order = ""
            mobs:set_animation(self, "stoodup")
         end
      end
   end,

   do_custom = function(self, dtime)

      if hairball == "false" then
         return
      end

      self.hairball_timer = (self.hairball_timer or 0) + dtime
      if self.hairball_timer < 10 then
         return
      end
      self.hairball_timer = 0

      if self.child
      or math.random(1, 250) > 1 then
         return
      end

      local pos = self.object:get_pos()

      minetest.add_item(pos, "mobs:hairball")

      minetest.sound_play("default_dig_snappy", {
         pos = pos,
         gain = 1.0,
         max_hear_distance = 5,
      })
   end,
})


local spawn_on = "default:dirt_with_grass"

if minetest.get_modpath("ethereal") then
   spawn_on = "ethereal:grove_dirt"
end

mobs:spawn({
   name = "mobs_animal:kitten",
   nodes = {spawn_on},
   neighbors = {"group:grass"},
   min_light = 14,
   interval = 60,
   chance = 10000, -- 22000
   min_height = 5,
   max_height = 50,
   day_toggle = true,
})


mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0)


mobs:alias_mob("mobs:kitten", "mobs_animal:kitten") -- compatibility


local hairball_items = {
   "default:stick", "default:coal_lump", "default:dry_shrub", "flowers:rose",
   "mobs_animal:rat", "default:grass_1", "farming:seed_wheat", "dye:green", "",
   "farming:seed_cotton", "default:flint", "default:sapling", "dye:white", "",
   "default:clay_lump", "default:paper", "default:dry_grass_1", "dye:red", "",
   "farming:string", "mobs:chicken_feather", "default:acacia_bush_sapling", "",
   "default:bush_sapling", "default:copper_lump", "default:iron_lump", "",
   "dye:black", "dye:brown", "default:obsidian_shard", "default:tin_lump"
}

minetest.register_craftitem(":mobs:hairball", {
   description = S("Hairball"),
   inventory_image = "mobs_hairball.png",
   on_use = function(itemstack, user, pointed_thing)

      local pos = user:get_pos()
      local dir = user:get_look_dir()
      local newpos = {x = pos.x + dir.x, y = pos.y + dir.y + 1.5, z = pos.z + dir.z}
      local item = hairball_items[math.random(1, #hairball_items)]

      if item ~= "" then
         minetest.add_item(newpos, {name = item})
      end

      minetest.sound_play("default_place_node_hard", {
         pos = newpos,
         gain = 1.0,
         max_hear_distance = 5,
      })

      itemstack:take_item()

      return itemstack
   end,
})
